All posts tagged: Three-act structure

flower thatgamecompany urban finale

Sound and Music as Narrative in Flower

Sticking to last weeks’s topic on music and sound in storytelling, I wanted to share a series of development videos around Flower, a videogame released in 2009 by thatgamecompany.  It’s one of my personal favourites, and in these videos, music composer Vincent Diamante and sound designer Steve Johnson talk about their experiences crafting an emotionally resonant narrative for a game without text, speech, or even characters. Take a look: