All posts tagged: Nintendo

Content exploring narratives from Nintendo videogames.

Mother 3 Sunflower fields

MOTHER 3, A Literary Video Game

MOTHER 3 tells a story most would not expect a videogame to tell. Written by Shigesato Itoi, an essayist, slogan maker, copyeditor, voice actor, famed blogger, short fiction collaborator (with Haruki Murakami), Iron Chef judge and fishing fan, MOTHER 3 is a deeply intimate tale that engages on both an intellectual and emotional level. Games journalist and developer Tim Rogers believes that it represents the closest a videogame has yet come to modern literature. For me, MOTHER 3 is art.

Pikmin 3 Photography

Over the last week, I’ve been spending a bit of spare time playing Pikmin 3, the newest entry in one of my favourite videogame franchises. (You might have noticed that one of custom headers of Ekostories is currently Pikmin themed)  It’s been nine long years since the last game, and I’m pleased to find that this newest title has lost none of the whimsy and charm the series is famous for. The premise is simple but unique: A group of tiny thimble-sized astronauts have crash-landed on a mysterious planet. To carry out their mission and return home, they must enlist the help of indigenous half-plant, half-animal creatures called Pikmin. The player and their Pikmin workers must work together to traverse through jungles, tundra, and gardens to discover food and equipment that will them along in their adventure.

Reconnect 6: Ekostories of Wonder

“Here, I’ll prove to you that there are no tiny moments, no dull moments, no little things, only a general failure on our parts to see the wild and amazing slather of miracles that come unbidden and will for each of us, too soon end..” (The Slather) Published in the September/October 2012 issue of Orion Magazine, Brian Doyle’s incredible short story revolves around the small wonders that occur all around us, if only we can pause long enough to appreciate them.

Nintendo's Pikmin

An Alien’s Perspective: Pikmin 1 and 2

I came across the first Pikmin in 2001. At the time, it was the newest video game created by celebrated videogame designer Shigeru Miyamoto. Responsible for some of the most successful gaming franchises of all time, Miyamoto is famous for drawing inspiration from his everyday life to create universally accessible gaming experiences. The Legend of Zelda franchise was inspired by his childhood exploration of the natural environments that surrounded his home. Nintendogs was dreamt up during interactions with his Shetland sheepdog. Wii Fit stemmed from his obsession to weigh himself daily. The Pikmin games have their roots in his fondness for gardening. Synopsis The main plot of the first game has Olimar, a tiny alien astronaut, crash-landing on an alien planet  that is very reminiscent of Earth. Being the size of a thimble, Olimar is in desperate need of assistance to recover the scattered engine parts of his damaged spaceship. He finds allies in indigenous creatures called “Pikmin”, cute plant-animal hybrids that behave like swarms of ants and come to regard Olimar as their leader. …